Hypothesis: - We assume that there are no differences, that are statistically significant, between measuring the problem solving skills by young students using the regular paper-based test, and the developed game platform | One example of such a game is a variant traditional Mine Field game in which players play in pairs, one person verbally guiding his blindfolded partner through the minefield |
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" Eveready Battery Company, Inc | The game will compare the scores with the ones in the database |
Accumulation Coefficient and Translocation Factor of Heavy Metals Through Ochradenus baccatus Plant Grown on Mining Area at Mahad AD'Dahab,.
16Because students tend to play games more than taking tests | The problem with these methods that it takes a long time to design such tests and to apply them to children |
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They have developed some strategies for observing and analyzing soft skills such as teamwork activities and problem solving tests | By that we can increase the accuracy of the game |
- We assume that there are differences, that are statistically significant, for young students preference of the game platform measurement tool over the paper-based test.
We plan to have a big set of scenarios by engaging the students in designing them | We tried to reach this from three different approaches |
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C- Scenarios There is a simple engine to change the scenarios of the game | By timing how long it takes to guide the other player or to follow his instructions, we can get information out of this game that we can compare to other results from additional trials |